IBC 2017 Batch 3

Here is the third batch of the Cinema 4d talks from IBC 2017, there’s a load of great speakers talking about a variety of interesting subjects.

Thanassis Pozantzis: How does MoGraph really work?

Thanassis Pozantzis: Resolution-independent textures inside Cinema 4D

Thanassis Pozantzis: From the Lab: Py-Parametric Tools

Simon Russell: Syncing with the Sound Effector / That Syncing Feeling

Thomas Schlick: RealFlow | Cinema 4D 2.0 – Multi-Physics in a Nutshell


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